

ALT + Left mouse button - Remove from selection (Also works with click and drag).CTRL + Left mouse button - Add to selection (Also works with click and drag).It's also possible to maximize one of these views so that it takes up the whole screen by pressing ALT + Wīy default navigating this view is done with the mouse, here are some very useful notes on navigation alone. Any of the views can be edited if for example you'd like a textured view in one and a flat wireframe in another. So first we will get used to where everything is.įirst you have your viewports (green) where your model will sit whilst you edit it. Max can be very intimidating on first launch, especially if you've never used it before.

In this tutorial I'll be working with 3ds Max 2014 If you’re a student then you can download free versions and get free licences for Max, Maya and any of the Autodesk suite.Īll you have to do is register at and scan or take a photo of your student card. This way, rather than learning to model a MIR Docking Port, you’ll learn to create whatever it is you’d like to create.

Please don’t follow this tutorial to the dot I’ve intentionally left out steps to make sure that following my every single mouse click is very difficult. If you decide to use this tutorial, I have one simple request: Meanwhile advanced modellers can click straight through to helpful sections such as setting up Max for KSP. Having been taught myself and also being taught by professionals and amateurs alike, I know how intimidating and confusing some pieces of software can be to work with.īecause of this I have made this tutorial to be friendly to all skill levels, Brand newbies can follow step by step from actually getting Max to getting their models into unity, (I have a life outside of KSP)Ī bit of background to me: I’m a final year university student who has been using Max, Maya and various other pieces of 3d modelling software on and off for several years. Please bear in mind this is a work in progress so chapters will be completed as and when I have free time to continue. It will also include getting your model into KSP using unity and how to set up your collision meshes correctly. This tutorial will cover creating the geometry, texture and animation for a MIR Docking Port.
